Friday, 9 February 2018

Case Study- Assassins Creed 3 Liberation

ASSASSINS CREED 3 LIBERATION


The genre of this game is RPG, role playing game. Where you are playing the avator of a female character who has multiple personas such as Assassin, Slave, Lady. The lady persona is a stereotypical representation of ladies, the lady mode is where she flirts with people to get what she wants and she has no physical strengths like the Assassins which breaks out from the stereotypical view of women especially since this game is based in New Oreleans in the 1700s. The fact that the main avator of this game is a black female character, they have involved slavely which could be seen as offensive but then this could link to the fact that she saves them, furthermore the game liberation could be linked to the film ' 12 years of slave'.  The goal of this game is to free the slaves which furthermore links to the movie ' 12 years of slaves'.  This a narrative game where you have to free the slaves in order to save them. There is a backstory in this game which tells the player what is going on and has the idea of what they should be doing. Also this makes the player feel like they are in the game themselves due to the fact that they can put themselves into the character know what she is thinking, feeling etc...
They then went onto doing another series that was called 'HD' version. In this version there are some things that disappeared for example there are some puzzle games that was removed. This game has the same element of the sort that you have to save the slaves. But there are more updated version as in the scenery is more noticeable especially in the trailer you will see that there are more images of the landscape and this shows they (the productions) are happy with that unlike in the first trailer there was much on that there was more on the avator and itself.


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